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[+] Open the Meta Bar Tag: working well. There are 30 posts tagged working well. Open the Meta Bar to choose a different tag.

Skinny Line

Cue the list of “busy-work”. It’s easy to avoid real work, most of us do it all day long. In a sense, I’m doing it right now, posting this to my blog. It’s not that you have to be productive 100% of the time, but to be aware of when you’re deceiving yourself—thinking you’re working when you’re really not.

The most dangerous way to lose time is not to spend it having fun, but to spend it doing fake work. When you spend time having fun, you know you’re being self-indulgent.

Paul Graham, How to Lose Time and Money

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True words. Ironically, if I hadn’t been wasting some time on Twitter, I wouldn’t have seen this post.

Self-control doesn’t get much airtime these days. It ranks right up there with personal responsibility and doing the right thing. We tend not to like these terms because they place emphasis on our ability, and oftentimes we fail.

Adam Spooner, Productivity Guaranteed

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Skinny Line

Running (literal and emotional) from thing to thing is a sign of disorganized frenzy. If you’re constantly running from engagement to engagement, you’re not living life on your terms.

One of my own personal, related, manifestos: I don’t run for public transportation. Heck, I actually avoid learning the schedule. I don’t want to be seen as that guy running after a bus or worrying about why the train is “late”. It’s something I just can’t control and doing so adds more angst than the benefit I receive by trying to worry.

Because you’re busy, you probably find yourself rushing. Running from desk to meeting, to a dinner, to a lecture, to a train. But rushing is unnecessary. Missing the allotted time is only “missed” if you define it that way. If you match your metric of success to what some other timeline dictates, you’ll never be leading your own way. Of course, respect for others is foremost, so be respectful above all. But enter every situation on your own terms, without running.

Liz Danzico, The swingset manifesto

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Conversely, it’s sometimes helpful to take a step back and ask yourself which rules have become constraints. They’re probably the rules that need to be changed, addressed, or themselves optimized.

Rules are not constraints, they are optimizations and they are clarifications. They are designed to describe what is possible or allowable and rules are not fixed in stone.

Rands in Repose, Pick-Up

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I love this idea (and not just because of the name).

Every full-time employee also receives stock options and takes part in our bonus system called Unicorn. The way Unicorn works is that twice a month we deposit money into the Unicorn system as a revenue share with all employees. The system automatically splits it evenly amongst all employees. However, no one can simply take the money out. You can only “invest” it in other employees as a thank you and bonus for accomplishments. This means that bonuses are paid where the company (being the employees) thinks they are due.

Tobias Lütke, Profitable & Proud: Shopify

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There is a large portion of the population that operates as though they are owed something. Because they got a degree, they deserve a job. Because they logged the hours, they deserve a raise. Because they didn’t screw up, they deserve a promotion.

Sean Johnson, Entitlement and the Rule of Economic Well-Being

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Happiness

Can your job make you happy?


The following are a couple thoughts on happiness and satisfaction in your job as a designer from Frank Chimero (@fchimero) and a brief exchange regarding those thoughts with Neven Mrgan (@nevenmrgan) that I grabbed off Twitter one day.

I don’t know either of these guys, but respect them (and their work) greatly. I also thought this exchange was excellent and worth repeating here.

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It’s so hard to find the balance and work schedule that allows for the life-giving “negative space” that is not work (or trying to do work).

So much here about how the work gets done. First, the concept of negative space with time and allowing oneself to not feel bad about doing things other than the work. Second, waking up early, third, the sense of a routine, and fourth the idea of a uniform. And, most importantly, I’d say the larger practice of not being too hard on oneself. The creative work is supposed to help us live more fully and feel more alive, not suck the daylights out of us, especially if it is self-initiated.

Frank Chimero, Maturity in Work

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I think this is true of life too. It’s more exhausting to run from (or try not to be) something than to have energizing goals to reach for.

Running from things isn’t a sustainable driving force. The gravitational pull of that thing “behind you” will eventually slow you down and wear you out. We aren’t built to find long term sustainable motivation from running away from things, but by running toward them. When you find something to run toward you’re much more likely to create a sustainable motivation to be in business and succeed.

Chuck Blakeman, The Two Driving Forces in Business

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This Rands article digs a little deeper into the idea that time, quality, and features are the determining factors in software development.

These black and white arguments don’t hold water. The idea that there are three simple levers that define a feature or a product is passive-aggressive professional absurdity. There are myriad levers the team can adjust, but to understand them you need to understand the people who are actually building the software.

Rands in Repose, Bits, Features, and Truth

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I don’t do this often enough, but it’s powerful: work on one thing at a time, and for several hours, and watch productivity sky-rocket. His example reminds of the times I’ve done video-editing projects. It’s the same thing. In order to do the work, you can’t simultaneously be listening to music, watching tv/movies, or anything else. The task forces you to focus.

It’s incredibly easy to lose focus when working in an industry that revolves around the very things we may be trying to avoid. I think of my friend, Shawn Hatfield, who runs a highly regarded mastering studio in Oakland called Audible Oddities. Email, phone and other distractions are off the table while he’s working — he has to listen. Mastering requires his undivided attention in getting his job done and to do it right. Many other professions are similar. Focus. Breathe. Do what you intend to do, and don’t stop until you’re ready to.

Naz Hamid, Disconnect

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Yeah, I’m posting this one for me.

(via @skaw)

Imagine life as a game in which you are juggling some five balls in the air. You name them – Work, Family, Health, Friends and Spirit and you’re keeping all of these in the Air.

You will soon understand that work is a rubber ball. If you drop it, it will bounce back.

But the other four Balls – Family, Health, Friends and Spirit – are made of glass. If you drop one of these; they will be irrevocably scuffed, marked, nicked, damaged or even shattered. They will never be the same. You must understand that and strive for it.

Bryan Dyson, Very Short But Amazing Speech by Coca Cola CEO Bryan Dyson

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There is a unique and interesting balance in this town between hard, intense work, and a lot of relaxing, fun things to do. The always-connectedness actually makes it easier I think, not harder to find that balance because you can work from so many different locations. It’s not binary: in the office working, or out of the office, not working.

Thing two that I think is special is that there’s very little friction here. There’s no commutes; we’re living in a world where it doesn’t matter whether you’re sitting at your desk in your office, you’re sitting in your home, you’re sitting in a coffee shop, you can get work done. Especially with software and Internet-related things, you’re always connected, and as a result, the integration and probably the ability to sustain a level of intensity that’s required is higher.

Brad Feld, Why You Should Start a Company in… Boulder

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So true. I end up in this place a lot and have to pull back. Busyness is not productivity. Sitting in the office is not productivity.

We agreed that a lot of what we then considered “working hard” was actually “freaking out”. Freaking out included panicking, working on things just to be working on something, not knowing what we were doing, fearing failure, worrying about things we needn’t have worried about, thinking about fund raising rather than product building, building too many features, getting distracted by competitors, being at the office since just being there seemed productive even if it wasn’t—and other time-consuming activities.

Caterina Fake, Working hard is overrated

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Brilliant. I have nothing to add. Please read this (especially if you have designers in your employ).

Design collaboration is good, but design responsibility needs a home and it must live with a single individual.

Andy Rutledge, Where the Buck Stops

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Excellent article by Matt. It’s easy to say, “that’ll be easy.” It’s hard to follow through.

…a much larger issue with interactive design — we don’t go far enough. We make elegant, wonderful deliverables (strategy guides, designs, templates, full websites) that solve goals at a fixed point in time, but we rarely stay involved after those items have been delivered. It’s not often that we see agencies becoming deeply involved and entrenched in their client’s success after the work is complete.

Matt Brown, It’s Easy

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The Responsibilty Economy

Making money because of success, not in spite of it


Anyone who follows the Quotes section of my blog knows I read the Lefsetz Letter pretty regularly. A quote in one of his most recent posts called Update grabbed my attention:

“Don’t know if you’ve been following the movie business, but the studios have taken back compensation. Rather than give eight digit salaries and profit participation from dollar one, they’re making almost everybody, actors and directors, wait for their money (if it comes in at all!)…”

There’s nothing too earth-shattering about this shift in the movie industry, it’s also happening in other areas like music, as he argues. But I think it’s representative of a more fundamental shift to something I’m calling—for lack of a better term—the Responsibility Economy.

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If you’ve never heard the story of Coudal Partners, you owe it to yourself to check out this interview.

(via SimpleBits)

If it’s a good idea and it gets you excited, try it, and if it bursts into flames, that’s going to be exciting too. People always ask, ‘What is your greatest failure?’ I always have the same answer—We’re working on it right now, it’s gonna be awesome!

Jim Coudal, Design Glut Interview

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Mike Rowe Celebrates Dirty Jobs

Skilled Labor is Important to Society


“We’ve declared a war on work… We declare them heros, or we declare them punch-lines.”

Amazing TED speech by Mike Rowe, the host of Dirty Jobs that makes me think about the value of hard work—yeah, even the work that I don’t want or like to do.

Skinny Line

Growth is good.

I feel the same way. There is a limited amount of time after I finish a design (sometimes none), where I’m proud of it or excited by it before I start seeing everything “wrong” with it. But I can always see how one design leads to another and the pattern of growth in my work over time.

If your old work doesn’t shame you, you’re not growing.

It’s nice to look back and feel that you’ve made progress. When you look at old work, it should suck glaringly and you should cringe painfully. But there should also be some germ within it that you’re not ashamed of—some spark of talent or inspiration that connects to what you do now.

Jeffrey Zeldman, Past Blast

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